P R E S S    R E L E A S E    C O P Y
 
September 19, 2002

FOR IMMEDIATE RELEASE:

GHOST 3D SPEAKS AT U.C. BERKELEY ON 3D TECHNOLOGY, DIGITIZING AND PROTOTYPING IN FABRICATION AND DESIGN PRACTICES


September 19, 2002 (University of California, Berkeley, CA)- GHOST 3D gives technical presentation at U.C. Berkeley on digitizing, reverse engineering and re-design in Architectural, Fabrication and Design fields.


In collaboration with the University of California, Berkeley and Professor Lisa Iwamoto, GHOST 3D's Paul Bloemink (Director of R&D at GHOST 3D and UCB alumnus) spoke on the topic of digitizing, reverse engineering, re-design, and 3d interactivity in the changing Architectural, Engineering, and Product Design fields.

Paul's 3 hour seminar targeted the various uses and techniques of digitizing, 3d interactivity, 3d modeling and how today's technology can aid in design, rapid prototyping in design phases, and re-designing of prototypes. New technologies and custom applications from GHOST 3D and the 3d industry were discussed. Also covered were various techniques and new interactive ways of presenting such design to clients...

At the University of California’s Architecture department, Lisa Iwamoto provides courses on Design including a unique curriculum on Building Process and Fabrication using CAD/CAM and other technologies. This curriculum focuses on re-design and fabrication processes and how they can be used in the Design fields. Iwamoto solicited GHOST 3D’s technology and experience in this area to provide the students with the company’s multitude of pioneering commercial tools and custom techniques in digitizing, rapid prototyping and 3D design. GHOST 3D’s background in Design, Digitizing, 3D Animation and members’ ties to the University (U.C.B) have coupled well with Iwamoto’s course objectives, and extend a welcome resource for the class.

   “I’m really excited about Lisa Iwamoto’s Fabricating Space class and what it can mean for the Design majors at U.C. Berkeley. To me the class represents a step forward towards integrating high-end 3D technology with the traditional programs and concepts that comprise the Design curriculum of major Universities throughout the United States. And it’s rewarding to know that many of the major Universities are beginning to adopt programs like this,” explains Paul Bloemink.

Through opportunities like Lisa Iwamoto’s class and the seminar today, GHOST 3D reveals proprietary techniques on how digitizing can be used to assist the design process rather than simply replicate. Designers that work with their hands on engineering and product prototypes, sculptures, or mock-up models for architectural presentations can immediately and intuitively benefit from GHOST 3D’s flexible set of proprietary software tools that allow them to take advantage of 3D input devices to create, manipulate and visualize their work through the computer. GHOST 3D’s founders developed unique digitizing solutions that were the first of their kind to be made commercially available to 3D design and animation markets. A subset of these tools is made commercially available to 3ds max, Autodesk VIZ and other platforms through partnerships with manufacturers and distributors worldwide.

   Paul added: “The appearance and expansion of courses like Lisa’s Fabricating Space class will significantly benefit the Design professions. Graduates will gain heightened awareness of technological advancements and as a result can bring forth new creativity and design techniques to those traditional professions through the innovative use of new 3D technology. It would be a huge comfort to me to know that design technology and techniques are no longer an obstacle or bottleneck between dreams and the design and engineering of their manifestation. An imagination should not limit but rather open doors not only for its originator, but also for audience and skeptics alike.”

This presentation at Berkeley examines industry applications, creative techniques, and student projects. Technologies and tools from GHOST 3D were demonstrated in detail. GHOST 3D will continue to monitor the progress of the class and students' work, and will attend final presentations at the conclusion of the Building Process and Fabrication curriculum.



About GHOST 3D, LLC

GHOST 3D, LLC is a California based 3D technology developer, production studio and service bureau (www.ghost3d.com). The company innovates custom techniques and productivity solutions for 3D Modeling and Animation processes, 3D Digitizing, Design, Rapid Prototyping, CAD/CAM extensions, Visualization and 3D Visual Effects. GHOST 3D's 3D modeling and animation solutions are consistently used professionally in product design, entertainment, television and film. The company's founders are responsible for inventing unique 3D digitizing, surfacing and reconstruction solutions that are the first of their kind to be made commercially available to 3D design and animation markets. Subsets of these proprietary technologies and unique methods have been made available via plug-ins for 3ds max, Autodesk VIZ and other platforms. Commercialized products and services are available directly via GHOST 3D's web site, and through worldwide distribution and reseller channels. Founding members have maintained close ties with Autodesk, Discreet, and others, including roles on both the original 3ds max and Character Studio development teams, and through involvement as a design partner (Character Studio is the character animation technology behind the "Dancing Baby" phenomenon). GHOST 3D continues to expand its products and service offerings to a growing number of 3D-related professions and communities through partnerships with industry technology leaders. From the development and marketing of industrial tools and solutions to the generation of creative productions and design, GHOST 3D is immersed in the 3-dimensional digital world.


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Please visit GHOST 3D on the web at http://www.ghost3d.com.


Trademarks: GHOST 3D, GHOST TIME, Power Digitizer Pack, Power Modeler Pack, ResErect, ScanLab, Scribe-iT, and Surf-iT are all trademarks of GHOST 3D, LLC. All other brand names, product names, or trademarks are used solely for the purpose of identification and belong to their respective holders.


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