S u r f - i T
TM
- 3D Modeling Kit.
Supports the latest versions of 3ds max and Autodesk VIZ

Order Securely Online
Surf-iTTM
is a Powerful Easy-To-Use 3D Modeling System for 3ds maxTM, 3D Studio MAX® and Autodesk VIZ®
|
|
User Testimonials: Read what current Surf-iT owners have to say.[click here]
My full appreciation for Surf-iT was realized when I had to create several 3D models for a design my group is doing. I had to create these objects rapidly under a tight schedule, but at the same time they had to be extremely high quality models. Well, I'm proud to say that Surf-iT delivered the goods and more! What an awesome tool! Thank you!"
- Rom Impas, Product Designer MICROSOFT CORP.
Why should you use Surf-iT?
[click here]
Read all about Surf-iT in CGI's review!
[click here]
|
|
|
PRODUCT INFORMATION
|
|
Surf-iT a full-featured robust 3D modeling package for 3ds max and Autodesk VIZ, which provides unprecedented speed and quality in Spline construciton, editing and surfacing. It's a more ideal starting point for all of your 3D modeling projects, because not only can you do more accurate 3D design work with Splines, but you can easily convert to organized efficient quad-patches, NURBS and even Editable Poly objects for polygon modeling - integrating Surf-iT and all your favorite host tools in the same modeling pipeline!
Check out a few User Testimonials to see what animators and modelers are saying about Surf-iT...
Surf-iT is comprised of several modular and parametric creation and modification components. The purpose of the Surf-iT modeling kit is to provide fast and diverse 3D modeling using parametric Spline and surface construction tools. The unique tools, processes, and technology used in the core engine of Surf-iT empower the end-user with a wealth of options for surfacing Surf-iT S-Objects and Splines (the primary framework for the Surf-iT modleing workflow). Surfacing Splines with Surf-iT currently provides the highest quality, efficiency and optimization available in making quad patches. Using your 3D modeling knowledge of drawing and editing Splines in 3D space, you can quickly and easily create stunning organic 3D models or precise design curves that can be copied and trasnformed to other areas of the model easily.
Anyone can benefit from the advantages of this easy-to-learn Spline modeling work flow! Surf-iT breaks new ground in parametric Spline creation, editing and surfacing capabilities. If you are new to 3D coming from a 2D background, you'll love Surf-iT's simple workflow. However, if you are a power user who really wants to crank out advanced 3D forms quickly, you'll appreciate the powerfully editable S-Objects. Surf-iT is the premiere 3ds max and Autodesk VIZ solution to incorporate instant creation of parametric 3D Spline objects, and each revision builds on these new Spline object creation tools. Additionally, there are five other modular components making Surf-iT extremely powerful and fully compatible with the standard tools and environment of 3ds max and Autodesk. You can use Surf-iT’s robust Spline Editor to locally (or globally) refine and shape the areas of the object where you need more detail. Instantly extrude cavities or protrusions - at the Spline level! This gives you maximum flexibility, as you’ll never need to commit to "critical" surface decisions again. Instead, surfacing is automatic, multi-level, and can be viewed simultaneously during Spline operations.
Surf-iT uniquely optimizes the surface for a desirable construction and efficient polygon count, while automatically detecting and highlighting any Spline anomalies. Combine this intelligent surfacing with speed, MAXScript-ability, a Macro suite, extensive documentation and tutorials, and it is obvious why Surf-iT is being used as an essential toolbox by so many professional 3D modelers and animatiors around the world!
|
|
Surf-iT Feature Components:
• Surf-iT S-Objects, 3D spline creation
tools:
- These are primitves (more to come) that allow parametric vector accurate 3D spline objects for you to easily modifiy with the Surf-iT
Spline Editor modifier. These parametric objects will pave the way
for fast assistance in complex spline modeling... they are the first of
their kind in MAX's histroy, and that's just the beginning...
• Segment-iT modifier:
- Three options for segmenting splines.
• Connect-iT modifier:
- Includes automatic connection of ordered splines; with connecting knot type options; u-splines subdivisions of connecting splines, source-spline subdivisions, sub-object spline reordering list; generate splines toggle to turn off connecting splines (adds greater flexibility when combined with other features and the Spline Editor).
• Surf-iT Patch modifier:
- Creates patch-based surfaces using GHOST 3D's unique algorithm to surface Spline
objects flawlessly and even solid-object Spline configurations using Ambiguous Quad. solvers, EQA Handling. Removes redundant or unwanted patches, and also
solves internally for face normals consistency and various anomalies. This algorithm can surface up to several times faster than the similar Surface Tools result); includes
display, steps, updating, and other options and parameters; includes anomaly detection (sub-object mode) that filters and selects anomalies with source object and surface creation (we are open to adding more filters as necessary).
• Surf-iT Mesh modifier:
- Creates mesh surfaces using the same algorithms in the Surf-iT Patch engine, and even faster because the output is mesh geometry only. This surfacing engine is perfect for low poly game modeling in combination with the enormously phat set of Spline Editor tools that leverage the ease of poly building and the flexibility of Splines.
After which the object can be tesselated and/or interpolated with smooth Patches using Surf-iT Patch, or the Surf-iT Mesh output can be further tweaked and subdivided using HSDS subdivision surfaces.
You can even subdivide local areas of the implied surface prior to a Surf-iT Mesh surface, by using parametric Spline Editing such as Extrude Segs, CloneConnect, or Connect-iT's U-spline and source Spline subdivision features, or other parameters.
in the Surf-iT parametric 3D Spline object.
• Spline Editor:
- Custom Spline Editor including advanced spline operations in addition to essential
standard MAX Edit Spline features. It's Spline Editing completely overhauled! This modifier has a floating toolbar, macro previewing of surface (while manipulating vertices and bezier tangents), fixed show end results (toggle-able), intelligent selections, max-scriptability, user-definable Operations rollout, and that's just the beginning...
... Game Artists, we can't say it enough, this workflow offers easier more powerful trouble free tools to build poly models as Splines, leveraging advanced selection and manipulation, better poly building, and the ability to subdivide local areas and global regions fast. You can leverage the Splines into subdivided patches or go to mesh, convert to low-poly meshes for HSDS use, and even back to Splines(using ResErect) and Patches.
- Key Spline Editor features are:
Join Segs (segments) for easy comprehensive definition of splines,
and improved vector editing; Extrusion, Connection, and filling features;
Select All in Spline, Radial Selection and many other convenient and intelligent selection tools; an automatic multi-Snap (vertices) feature for joining clusters in character modeling and mirrored halves in symmetry modeling; floating toolbar; quads; robust scripting, and too much more too list.
|
|
Need to model complex creatures, branch arms, legs, fingers,
nostrils? Now you can forget NURBS hassles, polygon-vertigo, metaballs
inaccuracy, and Surface Tools limitations...Simply create instant S-Spline
objects, perform advanced modifications, kick back and....Surf-iT!
Surf-iT has been developed to meet the rigorous demands of product design, modeling for manufacturing, clothing/fashion, arhitecture, and even being used in proprietary game engine technology. In Film and Video production environments extensive comparisons have been performed proving Surf-iT's superior patch and mesh surfacing speed and quality. Surf-iT is very forgiving with varying and complex user defined spline objects. Depending on the spline geometry construction, Surf-iT's internal patch optimizations can yield up to 50% less polygons than other surface or surface engines -but without any surface degradation! Surf-iT Patch surfacing ranges between 20% and 800% faster than Surface Tools calculating the exact same source object, making it the obvious choice of pro animators and modelers around the world. Surf-iT mesh surfacing is even several times faster than that- invaluable for surfacing thousands of spline segments, accurate product reproduction, or instant surface previews.
Fully compatible with 3ds max and 3D Studio VIZ splines and patches, Surf-iT enhancements will continue to grow with your future needs-
so you'll never be left behind!
|
Surf-iT version 1.59 has been enhanced and updated to support 3ds max 9 and Autodesk VIZ 2007 (it also supports 3ds max 8,7,6,5,& 4, Autodesk VIZ 2005-2006, 3D Studio MAX 3,2,1, and 3D Studio VIZ 4, 3i, 3).
Here are some of the key enhancements and changes in versions 1.55 - 1.59:
• Spline Editor enhancements:
New Spline Editor enhancements have been included to improve productivity and performance. The vast array of tools and enhanced work flow save you time and offer the finest quality Spline Editing and Spline to Patch/Mesh surfacing available for 3ds max and Autodesk VIZ. Flexible and advanced error-free Spline tools are predictable and smartly interpret an implied surface. A default set of Spline Editor macro functions are automatically loaded and allow context sensitive and some context independent control over just about every Spline Editor command operation.
- Surf-iT has unique spline Extrusion and Connection features that provide the versatility of creating and adapting an ‘Implied-Surface’ - even without the surface there! True extrusion along implied surface normals can extrude interior and perimeter shape selections and has been enhanced to make use of the Connecting Knot Type option.
- Additionally, the Connect-iT tool is enhanced and includes some of the more advanced features found in the Connect-iT modifier, now including U-Splines.
- A default set of Spline Editor macro functions are automatically loaded and allow context sensitive and some context independent control over just about every Spline Editor command operation.
- The Spline Editor operations and most controls are now completely scriptable. New methods, scripting functions, interface and properties are available to the end user now, including get functions for essential toggle controls like Radial Selection, Soft Selection, Select All in Spline, and more. All command modes can be accessed via their respective methods, and there are high level macro functions also. Advanced scripters may want to experiment with Maxscript’s Modifier stack interface and access the new access to Spline editing at the modifier level using the Spline Editor modifier.
- Spline Editor Quad menus are installed automatically and will persist to be merged with whatever UI you load. The Quad menus are fully accessible when you right click on a Spline object that has a selected Spline Editor modifier added to its modifier stack. These right-click Quad menus are organized mainly by Sub-Object level (Vertex, Segment, Spline) and by Creation tools and Selection tools. They contain customized implementations of the Spline Editor command operations and functional methods through the Surf-iT_SplineEditor.mcr functions - designed for even faster access to
each tool, and to provide extended scripted tools.
- Enhanced Surf-iT Spline Editor Extrude Segments feature now supports open segment selections in addition to the closed segment selections.
- This Extrude tool is very unique and powerful for making surface protrusions and intrusions such as surfaced holes by allowing you to select interior segments for extrusions as a separate but simultaneous selection set for copying or moving the interior segments while extruding all in one action. Refer to the Spline Editor section for more information.
- New UI enhancements have been added to the whole max UI and Surf-iT toolbar, through the use of major Spline Editor scripting enhancements. There are specialized custom controls for the Spline Editor and Menu items to access most of the major plugin components. You can customize all of the major functions through the Customize User Interface dialog by choosing the Surf_iT or Surf-iT Spline Editor category from the Category pull down menu in either the 'Keyboard', 'Toolbars', 'Quads', or 'Menus' tabs. It is also recommend to save your Custom UI scheme and load the Surf-iT UI scheme (i.e. \3dsmax\ui\Surf-iT_155.cui) to see some of the available tool buttons and menus.
• Miscellaneous Enhancements:
- A variety of the features from 1.24 have been enhanced or updated to be optimized and improve stability
- Refer to the Surf-iT 1.24 Additions below for a description of some of these unique features and tools.
- Surf-iT supports a new GHOST 3D authorization scheme. Please read the Install Notes during setup and installation for more information.
- Bugs? No known bugs in Surf-iT 1.56 code at this time. If you find a bug that is reproducible with Surf-iT only, please report it
|
Surf-iT version 1.24 is primarily a compatibility upgrade to support Discreet’s 3ds max Release 4. However, some additional features and enhancements have been added in this version and have also been implemented in the 3ds max R3 version of Surf-iT 1.24.
The following is a list of some of the key features or enhancements that have changed:
- Added to Surf-iT Patch and Surf-iT Mesh Parameters. This new technology affords game developers and 3D artists alike a more flexible option to surface very involved and dense adjacencies of quadrangular shapes in the Spline model.
• Spline Editor additions.
- In 3ds max R4 the Spline Editor adds support for Soft Selection and vertex selection by segment.
• 3ds max 4 Rendering and Interpolation support for S-Objects.
- The S-Object’s General rollouts have been substituted with Rendering and Interpolation rollouts in the 3ds max R4 version of Surf-iT 1.24.
This provides mesh renderability of Splines in the viewports. For and explanation of each new feature look at the bottom of the section for each new S-Object.
• Updated Surf-iT Macros/UI:
- Adapted scripts to R4 changes and added UI menus for 3ds max R4.
- Added support for EQA Handling in Surf-iT Ref Preview floater for 3ds max R3 and R4.
- Surf-iT Ref Preview is still preferred for modeling with Surf-iT so that you can see vertices and segment selected by Anomaly Detection while working with Splines.
- No known bugs in Surf-iT 1.24 code. If you find a bug that is reproducible with Surf-iT only, please report it
- Trial or unauthorized versions of this product are not supported and do not reflect the stability of the commercial product, which has undergone extensive Quality Assurance.
|
Surf-iT 1.10 Highlights:
• New S-BoxSphere object.
- This S-Object creation tool is exceptionally well suited for creating character heads.
-This S-Object creation tool is suited toward making all sorts of complex Spline lattices, including humanoid torsos and bodies, as well as standard lathe type objects like bottles, vases, architectural columns, and more.
• Added new Surf-iT Macros
- Includes indespensible Surf-iT_Ref_Preview_Controls floater that allows extensive control over Surf-iT Reference Preview Objects (SRPs). Also added new creation macro buttons for S-BoxSphere and S-Lathe.
• Added MAX R3.x Spline Editor Toolbar enhancements:
- Added Vertex Type buttons
- Added "Put Selection To" and "Add Selection To" options for switching selections between sub-object modes.
- Added independent animation for Surf-iT Patch modifier View and Render steps parameters.
- Optimized animation updates for animated Surf-iT Patch objects and non-animated Surf-iT Patches.
- Enhanced Extrude tool in Spline Editor modifier.
|
|
Software Services
• GHOST 3D makes specialized software tools for the entertainment industry.
•Contact us 
for more information about our custom software services.
•Let us know 
what kind of new 3D tools and utilities you're interested in!
|